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Skaters have their own preferences in board performance and this game emulates that to no end. creā-ture Studios have stated that the ‘Gravity’ default is the gold standard when playing, but every other facet is fair game and the tinkering becomes a huge part of the fun to skate your way. The ability to change all the intricacies of how Session plays is just another notch in its belt of coming across as the most authentic experience to date.
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Session has such in droves, from Pop Height to the hardness of your wheels – the list is extensive. One of the most sought after features for the skating simulator genre is the ability to change your statistics. It takes time, patience and precision to pull off tricks and it feels just as satisfying to pull off what you wanted, even after the potential hours invested. I could see complaints of it possibly being so rigid in its design, as inputs for tricks have to be so specific – but that’s what the sport is all about. This is absolutely what creā-ture Studios put most of their time into – fine tuning the way it plays to feel the best it can, and it really is the best to play. If you’ve ever skated before I think you could agree if you get your hands on this the sticks playing as your feet is the closest thing to actually picking up a board and doing it yourself. With that head start I was quickly pulling off some of my favourite tricks as the physics-based ingenuity of the controls just made sense. Having prior knowledge from titles of a similar vein, I knew what I was going into. The tutorial does a good job on laying down the basics to start you off: Pushing, Turning, Ollies, Fliptricks, Grinds and Manuals but after that you’re on your own. To simplify this, imagine if EA’s Skate’s way to pull off a trick is needing both sticks instead of one. It plays as such – each analogue stick corelates to your front foot and back foot this means to perform an action you apply pressure in the direction you want on the board and manoeuvre with the other. This is a true-blue simulation of skateboarding – and like skateboarding – it has an extreme learning curve from the jump. Session: Skate Sim is unequivocally the closest thing to the real deal not to a fault (personally), but it does mean it’s not necessarily accessible. Fully FlaredĬreā-ture Studios’ patience and hard work has paid off. Admittedly, I thought the game didn’t look great for a long while but the gameplay footage that’s come out recently with developer updates on their blog and the announcements of more skaters and new areas to skate quickly got me excited.
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This has been one I’ve kept my eye on for years. Made for skaters, by skaters – Session: Skate Sim has finally reached 1.0 on most major platforms outside of Xbox Early Access.
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